Glossary

Definitions and formulas for every stat and metric used across CraftedNBA.

CraftedNBA

CraftedOPMOffensive Crafted Plus Minus
((standardizedODARKO Γ— 2) + standardizedOLEBRON + standardizedODRIP + standardizedOBPM + standardizedOLA3RAPM) / 6
33.3% ODARKO
16.6% OLEBRON
16.6% ODRIP
16.6% OBPM
16.6% OLA3RAPM

An aggregate of many different plus minus metrics. Variables are converted to the same scale, combined, divided by the number of variables, then converted to the MYRPM scale.

SQShooting Quality
((Spacing Γ— 2) + ((Standardized Padded FT% + Standardized Padded 3P%) Γ— 5)) / 7
*Spacing = (3PA Γ— (((3P%Γ—1.5) Γ— 1.5) βˆ’ 0.535))

2 parts spacing + 5 parts padded shooting percentages, blended 75/25 with a player's career spacing rating, converted to a 1–100 scale.

CraftedDPMDefensive Crafted Plus Minus
((standardizedDDARKO Γ— 2) + standardizedDLEBRON + standardizedDDRIP + (standardizedDBPM / 2) + (standardizedDLA3RAPM Γ— 2)) / 6.5
31% DDARKO
31% D3RAPM
15% DLEBRON
15% DDRIP
7% DBPM

An aggregate of many different plus minus metrics. Variables are converted to the same scale, combined, divided by the number of variables, then converted to the MYRPM scale.

Offensive Load
(Assists βˆ’ (0.38 Γ— Box Creation)) Γ— 0.75) + FGA + FTA Γ— 0.44 + Box Creation + Turnovers

Formula by Ben Taylor of Backpicks.com.

Box Creation
AstΓ—0.1843 + (Pts+TOV)Γ—0.0969 βˆ’ 2.3021Γ—(3pt proficiency) + 0.0582Γ—(AstΓ—(Pts+TOV)Γ—3pt proficiency) βˆ’ 1.1942

A per 100 estimate of the number of open shots created for teammates. Formula via Ben Taylor of Backpicks.com.

Passer Rating
Standardized Load + (Standardized Ast to Load Ratio Γ— 3) + (Standardized Ast to Load Ratio (positional) / 1.75) βˆ’ (Standardized TOV to Load Ratio Γ— 2) + (Standardized Creation to Load Ratio / 2) + (Standardized Height / 5)

An estimate of passing quality, converted to a 1–10 scale. Inspired by the version created by Ben Taylor of Backpicks.com.

Portability
TS% + (Standardized Shooting Ability Γ— 2.5) + (Standardized CraftedDPM(positional) / 2) + (Standardized Versatility / 3) + (Standardized Passer Rating Γ— 1.5) βˆ’ (Standardized Load Γ— 0.25) βˆ’ (Standardized Box Γ— 0.15)
16% Scoring Efficiency
40% Shooting Ability
8% Defensive Ability
5% Defensive Versatility
25% Passing Ability
6% Usage (penalize outliers)

Converted to a 1–10 scale. Inspired by the version created by Ben Taylor of Backpicks.com.

Shooting Proficiency
(2 / (1 + EXP(βˆ’3PAper100)) βˆ’ 1) Γ— 3FG%

A measure of shooting quality that accounts for both attempts and accuracy.

Spacing
(3PA Γ— (3P% Γ— 1.5)) βˆ’ EFG%

Shooting quality weighted toward attempts, with EFG% representing the league average for that season.

PTS_GAINED

Assesses the efficiency of a team's shot selection and execution relative to league averages, focusing on shot locations known to be more efficient historically (rim, mid-range, three-point line). Full explanation here.

PTS_SAVED

The defensive counterpart to PTS_GAINED β€” assesses the efficiency of an opponent's shot selection and execution relative to league averages across the same shooting zones.

eFG%Effective Field Goal Percent
(FG + 0.5 Γ— 3P) / FGA

Shooting efficiency that accounts for the added value of three-pointers.

TS%True Shooting Percent
PTS / (2 Γ— TSA)

Shooting efficiency that accounts for three-pointers and free throws.

3PArThree-Point Attempt Rate

Percentage of a player's shot attempts that are three-pointers.

FTrFree Throw Rate

Number of free throw attempts per field goal attempt.

TRB%Total Rebound Percent

Percentage of available rebounds a player corrals while on the floor.

AST%Assist Percent

Percentage of teammate field goals a player assists while on the floor.

STL%Steal Percent

Percentage of opponent possessions that end with a steal by the player while on the floor.

BLK%Block Percent

Percentage of opponent two-point attempts the player blocks while on the floor.

TOV%Turnover Percent

Number of turnovers a player commits per 100 plays.

USG%Usage Percent
100 Γ— ((FGA + 0.44 Γ— FTA + TOV) Γ— (Tm MP / 5)) / (MP Γ— (Tm FGA + 0.44 Γ— Tm FTA + Tm TOV))

Percentage of plays a player is involved in while on the floor.

WSWin Shares

Estimated number of wins a player contributes over the season.

WS/48Win Shares per 48 Minutes

Estimated wins contributed by the player per 48 minutes played.

BPMBox Plus Minus

Estimate of points a player contributes above league average per 100 possessions, based on box score stats.

VORPValue Over Replacement Player

Box score estimate of points per 100 team possessions contributed above a replacement-level player, translated to an average team and prorated to an 82-game season.

RAD/gRim Attempts Defended per Game

Number of shots within 3 feet of the basket that a player defends per game.

DFG%Defended Field Goal Percent

The percentage at which opposing players shoot within three feet against the defending player.

NDFG%Non-Defended Field Goal Percent

The percentage at which opposing players shoot within three feet against all other players β€” used as a baseline comparison.

FGDiff%Field Goal Percentage Difference

The difference between what opponents shoot at the rim against the player versus all other defenders.

DFLDeflections

Number of deflections per 36 minutes.

Touches

Number of times a player touches the ball per game.

Third-Party Metrics

LEBRONLuck-adjusted player Estimate using a Box prior Regularized ON-off

Via BBall Index.

DARKODaily Adjusted and Regressed Kalman Optimized projections

A machine learning-driven box-score projection system that can also generate plus-minus projections similar to RPM, PIPM, etc. Via Kostya Medvedovsky.

RAPMRegularized Adjusted Plus Minus

Via Ryan Davis.

LARAPMLuck Adjusted Regularized Adjusted Plus Minus

Via Ryan Davis.

LA3RAPMLuck Adjusted Three-Year Regularized Adjusted Plus Minus

Via Ryan Davis.

Versatility Rating

Measures defensive versatility by calculating the percentage of time a player guarded each position, squaring those percentages, summing them, and taking the square root. A lower raw rating indicates a more versatile defender. Converted to a 0–100 scale where 100 = most versatile. Via Nylon Calculus (Krishna Narsu & Patrick Miller).

RAPTORRobust Algorithm (using) Player Tracking (and) On/Off Ratings

Via FiveThirtyEight.

AstUsgAssist to Usage Percent
AST% / USG%

How often a player assists relative to their overall usage. Via Cleaning the Glass.

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